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Able Ambusher
Increases chance to get first strike in battle. |
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Ban Dance Ward, Confusion Ward, Inaction Ward, Martial Artist, Sleep Ward |
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Agility +10
Permanently increases agility by 10. |
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Agility Boost, Agility Boost II, Ban Dance Ward, Drain Magic Ward, Gobstopper Ward, Sleep Ward, Thief |
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Agility +20
Permanently increases agility by 20. |
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Agility Boost II, Agility Boost III, Martial Artist, Uber Agility Boost |
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Agility +30
Permanently increases agility by 30. |
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Anti-metal |
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Agility +5
Permanently increases agility by 5. |
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Agility Boost, Thunder Ward, Woosh Ward |
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Attack +10
Permanently increases attack by 10. |
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Attack Boost II, Attack Boost III, Bang Ward, Earth Ward, Fire Breath Ward, Martial Artist, Uber Attack Boost, Warrior |
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Attack +20
Permanently increases attack by 20. |
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Attack Boost III, Uber Attack Boost |
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Attack +3
Permanently increases attack by 3. |
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Attack Boost |
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Attack +5
Permanently increases attack by 5. |
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Attack Boost, Attack Boost II, Fire Breath Ward, Fire Ward, Thunder Ward |
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Ban Dance Guard
Increases resistance against ban dance. |
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Ban Dance Ward |
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Bang Guard
Increases resistance against bang spells. |
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Bang & Crack II, Bang & Crack III, Bang & Woosh II, Bang & Woosh III, Bang & Zam III, Bang & Zap II, Bang & Zap III, Bang Ward, Bombadier, Boom Boxer, Cluboon II, Frizz & Bang III, Uber Windblast Ward |
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Confusion Guard
Increases resistance against confusion. |
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Confusion Ward, Fear-monger, Hypnotist |
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Crack Guard
Increases resistance against crack spells. |
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Bang & Crack III, Crack & Zam II, Crack & Zam III, Crack & Zap II, Crack & Zap III, Crack Ward, Diamagon II, Ice II, Ice III, Icemeister, Uber Cold Ward, Woosh & Crack III |
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Dazzle Guard
Increases resistance against dazzle. |
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Cluboon III, Dazzle Ward |
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Decelerate Guard
Increases resistance against decelerate. |
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Agility Boost III, Dr Snapped, Saboteur, Speedster, Thief |
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Defence +10
Permanently increases defence by 10. |
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Bolsterer, Confusion Ward, Defence Boost, Defence Boost II, Earth Ward, Ice Breath Ward, Inaction Ward, Paralysis Ward |
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Defence +20
Permanently increases defence by 20. |
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Defence Boost II, Defence Boost III, Uber Defence Boost |
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Defence +5
Permanently increases defence by 5. |
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Crack Ward, Defence Boost, Earth Ward, Ice Breath Ward, Water Ward |
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Dim Guard
Increases resistance against dim. |
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Antimagic, Antimagic II, Enfeebler, Mage Aid, Wisdom Boost III |
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Drain Magic Guard
Increases resistance against drain magic. |
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Drain Magic Ward, Mage Aid, Nightmare |
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Earth Guard
Increases resistance against earth elemental skills and spells. |
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Cluboon, Cluboon II, Earth Ward |
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Fire Breath Guard
Increases resistance against fire breath. |
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Anti-dragon, Breath II, Breath III, Fire Breath Ward, Fire III, Uber Heat Ward |
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Fire Guard
Increases resistance against fire elemental skills and spells. |
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Fire Ward, Hawkhart, Hawkhart II |
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Fizzle Guard
Increases resistance against fizzle. |
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Antimagic, Antimagic II, Antimagic Ward |
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Frizz Guard
Increases resistance against frizz spells. |
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Fire Fighter, Fire II, Fire III, Frizz & Bang II, Frizz & Bang III, Frizz & Woosh II, Frizz & Woosh III, Frizz & Zam II, Frizz & Zam III, Frizz & Zap II, Frizz & Zap III, Frizz Ward, Hawkhart II, Uber Heat Ward |
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Gobstopper Guard
Increases resistance against gobstopper. |
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Dr Snapped, Gobstopper Ward, Uber Breath |
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Ice Breath Guard
Increases resistance against ice breath. |
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Anti-dragon, Breath III, Ice Breath Ward, Ice III, Uber Cold Ward |
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Inaction Guard
Increases resistance against inaction. |
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Fear-monger, Inaction Ward |
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Lightning Guard
Increases resistance against lightning elemental skills and spells. |
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Thunder Ward, Wulfspade, Wulfspade II |
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Magic Miser
Reduces MP cost of all skills and spells by 25%. |
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Bang Ward, Crack Ward, Earth Ward, Fire Breath Ward, Fire Ward, Frizz Ward, Ice Breath Ward, Thunder Ward, Water Ward, Woosh Ward, Zam Ward, Zap Ward |
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Magic Regenerator
Restores a small amount of MP every turn in battle. |
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Antimagic Ward, Dazzle Ward, Mage, Priest |
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Magic Scrooge
Reduces MP cost of all skills and spells by 50%. |
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Bang Ward, Crack Ward, Drain Magic Ward, Earth Ward, Fire Breath Ward, Fire Ward, Frizz Ward, Ice Breath Ward, Sage, Thunder Ward, Uber Mage, Water Ward, Woosh Ward, Zam Ward, Zap Ward |
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Master of Weapons
Gives the ability to equip any weapon. |
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Captain Crow, Warrior |
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Maximum HP +10
Permanently increases HP by 10. |
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Agility Boost, Attack Boost, Attack Boost II, Attack Boost III, Bang Ward, Confusion Ward, Crack Ward, Dazzle Ward, Defence Boost, Earth Ward, Fire Breath Ward, Fire Ward, Frizz Ward, Gobstopper Ward, Ice Breath Ward, Inaction Ward, Martial Artist, Paralysis Ward, Poison Ward, Sleep Ward, Thunder Ward, Uber Health Boost, Warrior, Water Ward, Whack Ward, Woosh Ward, Zam Ward, Zap Ward |
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Maximum HP +20
Permanently increases HP by 20. |
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Agility Boost II, Agility Boost III, Attack Boost III, Defence Boost II, Defence Boost III, Uber Cold Ward, Uber Darklight Ward, Uber Health Boost, Uber Heat Ward, Uber Windblast Ward |
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Maximum HP +30
Permanently increases HP by 30. |
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Uber Cold Ward, Uber Darklight Ward, Uber Heat Ward, Uber Windblast Ward |
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Maximum HP +5
Permanently increases HP by 5. |
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Attack Boost |
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Maximum MP +10
Permanently increases MP by 10. |
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Antimagic Ward, Bang Ward, Crack Ward, Dazzle Ward, Drain Magic Ward, Earth Ward, Fire Breath Ward, Fire Ward, Frizz Ward, Ice Breath Ward, Mage, Priest, Sage, Wisdom Boost, Woosh Ward, Zam Ward, Zap Ward |
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Maximum MP +20
Permanently increases MP by 20. |
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Fire Ward, Mage, Poison Ward, Sage, Thunder Ward, Uber Cold Ward, Uber Darklight Ward, Uber Heat Ward, Uber Magic Boost, Uber Windblast Ward, Water Ward, Whack Ward, Wisdom Boost II, Wisdom Boost III |
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Maximum MP +30
Permanently increases MP by 30. |
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Uber Cold Ward, Uber Darklight Ward, Uber Heat Ward, Uber Windblast Ward |
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Metal Beater
Gives the ability to kill metal type monsters more easily. |
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Anti-metal, Bounty Hunter |
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Paralysis Guard
Increases resistance against paralysis. |
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Paralysis Ward, Toxifier |
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Poison Guard
Increases resistance against poison. |
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Bad Breath, Poison Ward, Toxifier |
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Sag Guard
Increases resistance against sag. |
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Attack Boost III, Champion, Enfeebler |
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Sap Guard
Increases resistance against sap. |
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Barricade, Bolsterer, Defence Boost III, Defender, Saboteur |
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Sleep Guard
Increases resistance against sleep. |
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Cold Sleep, Hypnotist, Nightmare, Sleep Ward |
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Steady Recovery
Restores a small amount of HP every turn in battle. |
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Gobstopper Ward, Paralysis Ward, Poison Ward, Slimer, Whack Ward |
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Water Guard
Increases resistance against water elemental skills and spells. |
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Aquapothecary, Diamagon, Diamagon II, Water Ward |
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Whack Guard
Increases resistance against whack spells. |
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Assassin, Berserker, Cold Sleep, Cursader, Graveheart, Whack Ward |
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Wisdom +10
Permanently increases wisdom by 10. |
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Antimagic Ward, Bang Ward, Crack Ward, Fire Ward, Frizz Ward, Mage, Sage, Wisdom Boost, Wisdom Boost II, Woosh Ward, Zam Ward, Zap Ward |
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Wisdom +20
Permanently increases wisdom by 20. |
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Priest, Sage, Uber Wisdom Boost, Wisdom Boost II, Wisdom Boost III |
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Wisdom +5
Permanently increases wisdom by 5. |
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Bang Ward, Crack Ward, Frizz Ward, Priest, Water Ward, Wisdom Boost, Woosh Ward, Zap Ward |
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Woosh Guard
Increases resistance against woosh spells. |
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Bang & Woosh III, Frizz & Woosh III, Uber Windblast Ward, Wind Blower, Woosh & Crack II, Woosh & Crack III, Woosh & Zam II, Woosh & Zam III, Woosh & Zap II, Woosh & Zap III, Woosh Ward |
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Zam Guard
Increases resistance against zam spells. |
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Bang & Zam II, Bang & Zam III, Crack & Zam III, Cursader, Dark Knight, Frizz & Zam III, Uber Darklight Ward, Woosh & Zam III, Zam Ward |
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Zap Guard
Increases resistance against zap spells. |
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Bang & Zap III, Cleric, Crack & Zap III, Crusader, Frizz & Zap III, Uber Darklight Ward, White Knight, Woosh & Zap III, Wulfspade II, Zap Ward |