| Skillsets | ||
|---|---|---|
| # | Skillset | Monsters That Have It |
| 148 | Agility Boost Attribute bonuses that increase agility and HP. |
|
| 149 | Agility Boost II Attribute bonuses that increase agility and HP. |
|
| 150 | Agility Boost III Attribute bonuses that increase agility and HP. |
|
| 99 | All-Rounder A variety of abilities for the well-balanced fighter. |
King kelp, Puppeteer, Wailin' weed |
| 71 | Anti-dragon Magic useful for slaying dragons. |
Boss troll, Restless armour |
| 72 | Anti-metal Magic useful for slaying metal monsters. |
Gigantes, Hunter mech |
| 69 | Antimagic Block or weaken enemy magic. |
Black dragon, Gryphon |
| 70 | Antimagic II Masterfully block or weaken enemy magic. |
|
| 170 | Antimagic Ward Conveys Fizzle Guard and increased attributes. |
|
| 98 | Aquapothecary Magic that heals and protects with the aid of water. |
Khalamari kid, Merman, See urchin |
| 82 | Assassin Attacks used to instantly kill the enemy. |
Grim rider, Killing machine, Metal dragon |
| 142 | Attack Boost Attribute bonuses that increase attack power and HP. |
|
| 143 | Attack Boost II Attribute bonuses that increase attack power and HP. |
|
| 144 | Attack Boost III Attribute bonuses that increase attack power and HP. |
|
| 79 | Bad Breath Various breath attacks. |
King bubble slime, Night emperor, Walking corpse |
| 172 | Ban Dance Ward Conveys Ban Dance Guard and increased attributes. |
|
| 16 | Bang & Crack Bang and Crack magic for novices. |
Great dracky, Metal king slime |
| 17 | Bang & Crack II Bang and Crack magic for pros. |
|
| 18 | Bang & Crack III Bang and Crack magic for experts. |
|
| 13 | Bang & Woosh Bang and Woosh magic for novices. |
Lump wizard, Wrecktor |
| 14 | Bang & Woosh II Bang and Woosh magic for pros. |
|
| 15 | Bang & Woosh III Bang and Woosh magic for experts. |
|
| 22 | Bang & Zam Bang and Zam magic for novices. |
Metal kaiser slime |
| 23 | Bang & Zam II Bang and Zam magic for pros. |
Belial |
| 24 | Bang & Zam III Bang and Zam magic for experts. |
|
| 19 | Bang & Zap Bang and Zap magic for novices. |
Gem slime, Grandpa slime |
| 20 | Bang & Zap II Bang and Zap magic for pros. |
|
| 21 | Bang & Zap III Bang and Zap magic for experts. |
|
| 155 | Bang Ward Conveys Bang Guard and increased attributes. |
|
| 74 | Barricade Powerful magic used to protect allies. |
Living statue, Mechan-o'-wyrm, Mumboh-jumboe |
| 92 | Berserker Wild attacks that go all out but often put the user in harm's way as well. |
Buffalogre, Headhunter, Notso macho |
| 107 | Bird Brain Common flying monster spells and abilities. |
Cockateer, Gargoyle, Mecha-mynah, Stark raven |
| 73 | Bolsterer Magic used to protect allies. |
Dessert demon, Shell slime |
| 90 | Bombadier Explosive attacks that pack a punch. |
Liquid metal slime, Pazuzu |
| 54 | Boom Boxer The magical powers of an explosive warrior. |
Drakularge, Weartiger |
| 84 | Bounty Hunter A variety of offensive attacks including some that help earn gold coins. |
Beetlebully, Brownie, Robbin' hood |
| 46 | Breath Breath abilities for novices. |
Great argon lizard, Megalodon |
| 47 | Breath II Breath abilities for pros. |
Khalamari |
| 48 | Breath III Breath abilities for experts. |
|
| 128 | Captain Crow Captain Crow's piratical prowess. |
Captain Crow |
| 62 | Champion Offensive abilities that disregard the user's safety. |
Dullahan, Wild slime |
| 61 | Cleanser Spells that remove status ailments. |
Chimaera, King squid |
| 97 | Cleric Magic empowered by amity and valour. |
Alabast dragon, King slime |
| 117 | Cluboon Attacks imbued with earth. |
Cluboon |
| 118 | Cluboon II Mighty attacks imbued with earth. |
|
| 140 | Cluboon III Powerful sword abilities. |
Cluboon ace |
| 96 | Cold Sleep Sleep and ice magic. |
Frou-frou, Lethal armour |
| 173 | Confusion Ward Conveys Confusion Guard and increased attributes. |
|
| 37 | Crack & Zam Crack and Zam magic for novices. |
Hellhound, Skelegon |
| 38 | Crack & Zam II Crack and Zam magic for pros. |
Demon-at-arms |
| 39 | Crack & Zam III Crack and Zam magic for experts. |
|
| 34 | Crack & Zap Crack and Zap magic for novices. |
Abyss diver, Gracos |
| 35 | Crack & Zap II Crack and Zap magic for pros. |
|
| 36 | Crack & Zap III Crack and Zap magic for experts. |
|
| 157 | Crack Ward Conveys Crack Guard and increased attributes. |
|
| 85 | Crusader Holy spells and abilities. |
Empyrea, Wildcard |
| 60 | Cure-all Spells that cure the whole team. |
Hades condor, King cureslime |
| 86 | Cursader Dark spells and abilities. |
Ace of Spades, Tortured soul |
| 89 | Dancer Various dancing abilities. |
Dancing devil, Mud mannequin, Satyr |
| 58 | Dark Knight The magical powers of a warrior of darkness. |
Dark slime knight, Dracky |
| 52 | Darklight Slashes Dark and light attacks. |
Metal slime knight |
| 167 | Dazzle Ward Conveys Dazzle Guard and increased attributes. |
|
| 145 | Defence Boost Attribute bonuses that increase defence and HP. |
|
| 146 | Defence Boost II Attribute bonuses that increase defence and HP. |
|
| 147 | Defence Boost III Attribute bonuses that increase defence and HP. |
|
| 63 | Defender Spells and abilities used to raise defence. |
Crabid, Jum, Komodo |
| 122 | Dhoulmagus Dhoulmagus's magical might. |
Dhoulmagus |
| 105 | Diabolist Common demon spells and abilities. |
Atlas, Bone baron, Lesser demon, Silvapithecus |
| 115 | Diamagon Attacks imbued with water. |
Diamagon |
| 116 | Diamagon II Mighty attacks imbued with water. |
|
| 138 | Diamagon III Powerful magic to crush enemies. |
Diamagon ace |
| 80 | Diminisher Attacks used to impair the enemy's attributes. |
Demonrider, Hell hornet, Roseguardin |
| 141 | Dr Snapped Powers of the dark world. |
Dr Snapped |
| 106 | Dragon Lore Common dragon spells and abilities. |
Dragon slime, Green dragon, Hacksaurus, Seasaur |
| 119 | Dragonlord The dark power of the dragonlord. |
Dragonlord |
| 120 | Dragovian Lord The irresistible power of the Dragovian lord. |
Dragovian lord |
| 169 | Drain Magic Ward Conveys Drain Magic Guard and increased attributes. |
|
| 163 | Earth Ward Conveys Earth Guard and increased attributes. |
|
| 67 | Enfeebler Spells that lower the enemy's attack power. |
Goodybag, Skeleton |
| 125 | Estark Estark's power of destruction. |
Estark |
| 78 | Fear-monger Abilities that confuse the enemy or make them miss a turn in battle. |
Bag o' laughs, Cannibox, Trap box |
| 40 | Fire Fire magic for novices. |
Dragurn, Firespirit |
| 164 | Fire Breath Ward Conveys Fire Breath Guard and increased attributes. |
|
| 53 | Fire Fighter The magical powers of a warrior of fire. |
Dancing flame, Wax murderer |
| 41 | Fire II Fire magic for pros. |
Darkonium slime |
| 42 | Fire III Fire magic for experts. |
|
| 162 | Fire Ward Conveys Fire Guard and increased attributes. |
|
| 49 | Firewind Slashes Wind and fire attacks. |
Riptide |
| 66 | Fortifier Spells that raise the caster's and fellow team members' attributes. |
Bodkin archer, Boe |
| 1 | Frizz & Bang Frizz and Bang magic for novices. |
Imp, Spitnik |
| 2 | Frizz & Bang II Frizz and Bang magic for pros. |
Archdemon |
| 3 | Frizz & Bang III Frizz and Bang magic for experts. |
|
| 4 | Frizz & Woosh Frizz and Woosh magic for novices. |
Jamirus, Snapdragon |
| 5 | Frizz & Woosh II Frizz and Woosh magic for pros. |
|
| 6 | Frizz & Woosh III Frizz and Woosh magic for experts. |
|
| 10 | Frizz & Zam Frizz and Zam magic for novices. |
Beshemoth slime |
| 11 | Frizz & Zam II Frizz and Zam magic for pros. |
|
| 12 | Frizz & Zam III Frizz and Zam magic for experts. |
|
| 7 | Frizz & Zap Frizz and Zap magic for novices. |
Garuda, She-slime |
| 8 | Frizz & Zap II Frizz and Zap magic for pros. |
|
| 9 | Frizz & Zap III Frizz and Zap magic for experts. |
|
| 154 | Frizz Ward Conveys Frizz Guard and increased attributes. |
|
| 171 | Gobstopper Ward Conveys Gobstopper Guard and increased attributes. |
|
| 104 | Graveheart Common undead spells and abilities. |
Funghoul, Ghost, Mummy boy, Soulspawn |
| 108 | Green Finger Common plant spells and abilities. |
Stump chump, Treeface |
| 81 | Guerrilla Attacks used to weaken the enemy. |
Fencing fox, Mischievous mole, Tyrantosaurus |
| 113 | Hawkhart Attacks imbued with fire. |
Hawkhart |
| 114 | Hawkhart II Mighty attacks imbued with fire. |
|
| 139 | Hawkhart III Powerful magic of healing and protection. |
Hawkhart ace |
| 59 | Healer Spells that cure a single ally. |
Angel slime, Boh, Cureslime, Frogface, Healslime, Malroth, Skeleton soldier |
| 109 | Hive Mind Common bug spells and abilities. |
Beetleboy, Scissor beatle, Scorpion |
| 83 | Huntsman Attacks targeting the enemy's weaknesses. |
Gorerilla, Hammerhood, Wild boarfish |
| 76 | Hypnotist Spells and abilities that confuse or put the enemy to sleep. |
Eveel, Lips |
| 43 | Ice Ice magic for novices. |
Great dragon, Sea dragon |
| 165 | Ice Breath Ward Conveys Ice Breath Guard and increased attributes. |
|
| 44 | Ice II Ice magic for pros. |
Zoma |
| 45 | Ice III Ice magic for experts. |
|
| 56 | Icemeister The magical powers of a warrior of ice. |
Frostburn, Frou-fry |
| 51 | Iceplosion Slashes Ice and explosion attacks. |
Gold golem |
| 174 | Inaction Ward Conveys Inaction Guard and increased attributes. |
|
| 121 | Leopold Leopold's feral strength. |
Leopold |
| 188 | Mage Basic mage techniques. |
|
| 65 | Mage Aid Spells that recover or steal MP. |
Mum, Snail slime, Yabby |
| 190 | Martial Artist Basic martial artist techniques. |
|
| 93 | Martyr Abilities for those who sacrifice themselves to turn the tide of battle. |
Nardragon, Night clubber, Rockbomb |
| 110 | Materialist Common material monster spells and abilities. |
Anchorman, Dingaling, Golem, Muddy hand |
| 100 | Mime Abilities that mimic enemies or stop them from carrying out certain attacks. |
Chainine, Don mole |
| 127 | Mortamor Mortamor's malign magic. |
Mortamor |
| 87 | Muspell The powers of darkness and fire combined. |
Dark slime, Orgodemir |
| 103 | Naturalist Common beast spells and abilities. |
Great sabrecub, Heligator, Platypunk, Spiked hare |
| 88 | Niflheim The powers of darkness and ice combined. |
Psaro, Ruin |
| 95 | Nightmare Magic with power over sleep...including the 'big sleep'. |
Mimic, Pan piper |
| 126 | Nimzo Nimzo's fearsome strength. |
Nimzo |
| 175 | Paralysis Ward Conveys Paralysis Guard and increased attributes. |
|
| 168 | Poison Ward Conveys Poison Guard and increased attributes. |
|
| 189 | Priest Basic priest techniques. |
|
| 94 | Reaper Magic with power over death. |
Shadow, Wight king |
| 123 | Rhapthorne Rhapthorne's lesser magic. |
Rhapthorne |
| 124 | Rhapthorne II Rhapthorne's greater magic. |
Rhapthorne II |
| 68 | Saboteur Spells that impair the enemy's attributes. |
Capsichum, Skipper |
| 191 | Sage Basic sage techniques. |
|
| 75 | Seal Magic for stopping enemies using spells and abilities. |
Flyguy, Red dragon, Winky |
| 176 | Sleep Ward Conveys Sleep Guard and increased attributes. |
|
| 102 | Slimer Common slime spells and abilities. |
Bubble slime, Drake slime, Metal slime, Slime |
| 64 | Speedster Spells and abilities used to raise agility. |
Great sabrecat, Jumping jackal, Orc |
| 192 | Thief Basic thief techniques. |
|
| 161 | Thunder Ward Conveys Lightning Guard and increased attributes. |
|
| 50 | Thunderwind Slashes Wind and lightning attacks. |
Octavian sentry |
| 91 | Toughie Manly techniques for young and old alike. |
Bullfinch, Drakulard, Jargon |
| 77 | Toxifier Abilities that poison and paralyse the enemy. |
Argon lizard, Dragonthorn, Giant moth |
| 101 | Trickster Spells and abilities that lower the enemy's agility and wisdom. |
Trode |
| 181 | Uber Agility Boost The ultimate arsenal of agility fortifiers. |
|
| 179 | Uber Attack Boost The ultimate arsenal of attack power fortifiers. |
|
| 130 | Uber Blessed Blizzardier The ultimate in wind and ice techniques. |
|
| 132 | Uber Breath The ultimate arsenal of breath attacks. |
|
| 136 | Uber Charmer The ultimate arsenal of enfeebling magic. |
|
| 184 | Uber Cold Ward The ultimate in cold protection. |
|
| 129 | Uber Dark Dynamiter The ultimate in explosion and fire techniques. |
|
| 186 | Uber Darklight Ward The ultimate in Zap and Zam protection. |
|
| 180 | Uber Defence Boost The ultimate arsenal of defence fortifiers. |
|
| 134 | Uber Healer The ultimate arsenal of healing magic. |
|
| 177 | Uber Health Boost The ultimate arsenal of HP fortifiers. |
|
| 183 | Uber Heat Ward The ultimate in heat protection. |
|
| 135 | Uber Helpful The ultimate arsenal of support magic. |
|
| 133 | Uber Knight The ultimate arsenal of slashes. |
|
| 131 | Uber Mage The ultimate arsenal of attack magic. |
|
| 178 | Uber Magic Boost The ultimate arsenal of MP fortifiers. |
|
| 185 | Uber Windblast Ward The ultimate in Woosh and Bang protection. |
|
| 182 | Uber Wisdom Boost The ultimate arsenal of wisdom fortifiers. |
|
| 187 | Warrior Basic warrior techniques. |
|
| 160 | Water Ward Conveys Water Guard and increased attributes. |
|
| 166 | Whack Ward Conveys Whack Guard and increased attributes. |
|
| 57 | White Knight The magical powers of a holy warrior. |
Mohawker, Slime knight |
| 55 | Wind Blower The magical powers of a warrior of the wind. |
Diemon, Phantom fencer |
| 151 | Wisdom Boost Attribute bonuses that increase wisdom and MP. |
|
| 152 | Wisdom Boost II Attribute bonuses that increase wisdom and MP. |
|
| 153 | Wisdom Boost III Attribute bonuses that increase wisdom and MP. |
|
| 25 | Woosh & Crack Woosh and Crack magic for novices. |
Jailcat, Moosifer |
| 26 | Woosh & Crack II Woosh and Crack magic for pros. |
|
| 27 | Woosh & Crack III Woosh and Crack magic for experts. |
|
| 31 | Woosh & Zam Woosh and Zam magic for novices. |
Fallen priest, Phantom swordsman |
| 32 | Woosh & Zam II Woosh and Zam magic for pros. |
|
| 33 | Woosh & Zam III Woosh and Zam magic for experts. |
|
| 28 | Woosh & Zap Woosh and Zap magic for novices. |
Behemoth slime |
| 29 | Woosh & Zap II Woosh and Zap magic for pros. |
|
| 30 | Woosh & Zap III Woosh and Zap magic for experts. |
|
| 156 | Woosh Ward Conveys Woosh Guard and increased attributes. |
|
| 111 | Wulfspade Attacks imbued with lightning. |
Wulfspade |
| 112 | Wulfspade II Mighty attacks imbued with lightning. |
|
| 137 | Wulfspade III Powerful magic to turn the tide of battle. |
Wulfspade ace |
| 159 | Zam Ward Conveys Zam Guard and increased attributes. |
|
| 158 | Zap Ward Conveys Zap Guard and increased attributes. |
|
| 192 skillsets | ||