Skillsets
# Skillset Monsters That Have It
148 Agility Boost
Attribute bonuses that increase agility and HP.
149 Agility Boost II
Attribute bonuses that increase agility and HP.
150 Agility Boost III
Attribute bonuses that increase agility and HP.
99 All-Rounder
A variety of abilities for the well-balanced fighter.
King kelp, Puppeteer, Wailin' weed
71 Anti-dragon
Magic useful for slaying dragons.
Boss troll, Restless armour
72 Anti-metal
Magic useful for slaying metal monsters.
Gigantes, Hunter mech
69 Antimagic
Block or weaken enemy magic.
Black dragon, Gryphon
70 Antimagic II
Masterfully block or weaken enemy magic.
170 Antimagic Ward
Conveys Fizzle Guard and increased attributes.
98 Aquapothecary
Magic that heals and protects with the aid of water.
Khalamari kid, Merman, See urchin
82 Assassin
Attacks used to instantly kill the enemy.
Grim rider, Killing machine, Metal dragon
142 Attack Boost
Attribute bonuses that increase attack power and HP.
143 Attack Boost II
Attribute bonuses that increase attack power and HP.
144 Attack Boost III
Attribute bonuses that increase attack power and HP.
79 Bad Breath
Various breath attacks.
King bubble slime, Night emperor, Walking corpse
172 Ban Dance Ward
Conveys Ban Dance Guard and increased attributes.
16 Bang & Crack
Bang and Crack magic for novices.
Great dracky, Metal king slime
17 Bang & Crack II
Bang and Crack magic for pros.
18 Bang & Crack III
Bang and Crack magic for experts.
13 Bang & Woosh
Bang and Woosh magic for novices.
Lump wizard, Wrecktor
14 Bang & Woosh II
Bang and Woosh magic for pros.
15 Bang & Woosh III
Bang and Woosh magic for experts.
22 Bang & Zam
Bang and Zam magic for novices.
Metal kaiser slime
23 Bang & Zam II
Bang and Zam magic for pros.
Belial
24 Bang & Zam III
Bang and Zam magic for experts.
19 Bang & Zap
Bang and Zap magic for novices.
Gem slime, Grandpa slime
20 Bang & Zap II
Bang and Zap magic for pros.
21 Bang & Zap III
Bang and Zap magic for experts.
155 Bang Ward
Conveys Bang Guard and increased attributes.
74 Barricade
Powerful magic used to protect allies.
Living statue, Mechan-o'-wyrm, Mumboh-jumboe
92 Berserker
Wild attacks that go all out but often put the user in harm's way as well.
Buffalogre, Headhunter, Notso macho
107 Bird Brain
Common flying monster spells and abilities.
Cockateer, Gargoyle, Mecha-mynah, Stark raven
73 Bolsterer
Magic used to protect allies.
Dessert demon, Shell slime
90 Bombadier
Explosive attacks that pack a punch.
Liquid metal slime, Pazuzu
54 Boom Boxer
The magical powers of an explosive warrior.
Drakularge, Weartiger
84 Bounty Hunter
A variety of offensive attacks including some that help earn gold coins.
Beetlebully, Brownie, Robbin' hood
46 Breath
Breath abilities for novices.
Great argon lizard, Megalodon
47 Breath II
Breath abilities for pros.
Khalamari
48 Breath III
Breath abilities for experts.
128 Captain Crow
Captain Crow's piratical prowess.
Captain Crow
62 Champion
Offensive abilities that disregard the user's safety.
Dullahan, Wild slime
61 Cleanser
Spells that remove status ailments.
Chimaera, King squid
97 Cleric
Magic empowered by amity and valour.
Alabast dragon, King slime
117 Cluboon
Attacks imbued with earth.
Cluboon
118 Cluboon II
Mighty attacks imbued with earth.
140 Cluboon III
Powerful sword abilities.
Cluboon ace
96 Cold Sleep
Sleep and ice magic.
Frou-frou, Lethal armour
173 Confusion Ward
Conveys Confusion Guard and increased attributes.
37 Crack & Zam
Crack and Zam magic for novices.
Hellhound, Skelegon
38 Crack & Zam II
Crack and Zam magic for pros.
Demon-at-arms
39 Crack & Zam III
Crack and Zam magic for experts.
34 Crack & Zap
Crack and Zap magic for novices.
Abyss diver, Gracos
35 Crack & Zap II
Crack and Zap magic for pros.
36 Crack & Zap III
Crack and Zap magic for experts.
157 Crack Ward
Conveys Crack Guard and increased attributes.
85 Crusader
Holy spells and abilities.
Empyrea, Wildcard
60 Cure-all
Spells that cure the whole team.
Hades condor, King cureslime
86 Cursader
Dark spells and abilities.
Ace of Spades, Tortured soul
89 Dancer
Various dancing abilities.
Dancing devil, Mud mannequin, Satyr
58 Dark Knight
The magical powers of a warrior of darkness.
Dark slime knight, Dracky
52 Darklight Slashes
Dark and light attacks.
Metal slime knight
167 Dazzle Ward
Conveys Dazzle Guard and increased attributes.
145 Defence Boost
Attribute bonuses that increase defence and HP.
146 Defence Boost II
Attribute bonuses that increase defence and HP.
147 Defence Boost III
Attribute bonuses that increase defence and HP.
63 Defender
Spells and abilities used to raise defence.
Crabid, Jum, Komodo
122 Dhoulmagus
Dhoulmagus's magical might.
Dhoulmagus
105 Diabolist
Common demon spells and abilities.
Atlas, Bone baron, Lesser demon, Silvapithecus
115 Diamagon
Attacks imbued with water.
Diamagon
116 Diamagon II
Mighty attacks imbued with water.
138 Diamagon III
Powerful magic to crush enemies.
Diamagon ace
80 Diminisher
Attacks used to impair the enemy's attributes.
Demonrider, Hell hornet, Roseguardin
141 Dr Snapped
Powers of the dark world.
Dr Snapped
106 Dragon Lore
Common dragon spells and abilities.
Dragon slime, Green dragon, Hacksaurus, Seasaur
119 Dragonlord
The dark power of the dragonlord.
Dragonlord
120 Dragovian Lord
The irresistible power of the Dragovian lord.
Dragovian lord
169 Drain Magic Ward
Conveys Drain Magic Guard and increased attributes.
163 Earth Ward
Conveys Earth Guard and increased attributes.
67 Enfeebler
Spells that lower the enemy's attack power.
Goodybag, Skeleton
125 Estark
Estark's power of destruction.
Estark
78 Fear-monger
Abilities that confuse the enemy or make them miss a turn in battle.
Bag o' laughs, Cannibox, Trap box
40 Fire
Fire magic for novices.
Dragurn, Firespirit
164 Fire Breath Ward
Conveys Fire Breath Guard and increased attributes.
53 Fire Fighter
The magical powers of a warrior of fire.
Dancing flame, Wax murderer
41 Fire II
Fire magic for pros.
Darkonium slime
42 Fire III
Fire magic for experts.
162 Fire Ward
Conveys Fire Guard and increased attributes.
49 Firewind Slashes
Wind and fire attacks.
Riptide
66 Fortifier
Spells that raise the caster's and fellow team members' attributes.
Bodkin archer, Boe
1 Frizz & Bang
Frizz and Bang magic for novices.
Imp, Spitnik
2 Frizz & Bang II
Frizz and Bang magic for pros.
Archdemon
3 Frizz & Bang III
Frizz and Bang magic for experts.
4 Frizz & Woosh
Frizz and Woosh magic for novices.
Jamirus, Snapdragon
5 Frizz & Woosh II
Frizz and Woosh magic for pros.
6 Frizz & Woosh III
Frizz and Woosh magic for experts.
10 Frizz & Zam
Frizz and Zam magic for novices.
Beshemoth slime
11 Frizz & Zam II
Frizz and Zam magic for pros.
12 Frizz & Zam III
Frizz and Zam magic for experts.
7 Frizz & Zap
Frizz and Zap magic for novices.
Garuda, She-slime
8 Frizz & Zap II
Frizz and Zap magic for pros.
9 Frizz & Zap III
Frizz and Zap magic for experts.
154 Frizz Ward
Conveys Frizz Guard and increased attributes.
171 Gobstopper Ward
Conveys Gobstopper Guard and increased attributes.
104 Graveheart
Common undead spells and abilities.
Funghoul, Ghost, Mummy boy, Soulspawn
108 Green Finger
Common plant spells and abilities.
Stump chump, Treeface
81 Guerrilla
Attacks used to weaken the enemy.
Fencing fox, Mischievous mole, Tyrantosaurus
113 Hawkhart
Attacks imbued with fire.
Hawkhart
114 Hawkhart II
Mighty attacks imbued with fire.
139 Hawkhart III
Powerful magic of healing and protection.
Hawkhart ace
59 Healer
Spells that cure a single ally.
Angel slime, Boh, Cureslime, Frogface, Healslime, Malroth, Skeleton soldier
109 Hive Mind
Common bug spells and abilities.
Beetleboy, Scissor beatle, Scorpion
83 Huntsman
Attacks targeting the enemy's weaknesses.
Gorerilla, Hammerhood, Wild boarfish
76 Hypnotist
Spells and abilities that confuse or put the enemy to sleep.
Eveel, Lips
43 Ice
Ice magic for novices.
Great dragon, Sea dragon
165 Ice Breath Ward
Conveys Ice Breath Guard and increased attributes.
44 Ice II
Ice magic for pros.
Zoma
45 Ice III
Ice magic for experts.
56 Icemeister
The magical powers of a warrior of ice.
Frostburn, Frou-fry
51 Iceplosion Slashes
Ice and explosion attacks.
Gold golem
174 Inaction Ward
Conveys Inaction Guard and increased attributes.
121 Leopold
Leopold's feral strength.
Leopold
188 Mage
Basic mage techniques.
65 Mage Aid
Spells that recover or steal MP.
Mum, Snail slime, Yabby
190 Martial Artist
Basic martial artist techniques.
93 Martyr
Abilities for those who sacrifice themselves to turn the tide of battle.
Nardragon, Night clubber, Rockbomb
110 Materialist
Common material monster spells and abilities.
Anchorman, Dingaling, Golem, Muddy hand
100 Mime
Abilities that mimic enemies or stop them from carrying out certain attacks.
Chainine, Don mole
127 Mortamor
Mortamor's malign magic.
Mortamor
87 Muspell
The powers of darkness and fire combined.
Dark slime, Orgodemir
103 Naturalist
Common beast spells and abilities.
Great sabrecub, Heligator, Platypunk, Spiked hare
88 Niflheim
The powers of darkness and ice combined.
Psaro, Ruin
95 Nightmare
Magic with power over sleep...including the 'big sleep'.
Mimic, Pan piper
126 Nimzo
Nimzo's fearsome strength.
Nimzo
175 Paralysis Ward
Conveys Paralysis Guard and increased attributes.
168 Poison Ward
Conveys Poison Guard and increased attributes.
189 Priest
Basic priest techniques.
94 Reaper
Magic with power over death.
Shadow, Wight king
123 Rhapthorne
Rhapthorne's lesser magic.
Rhapthorne
124 Rhapthorne II
Rhapthorne's greater magic.
Rhapthorne II
68 Saboteur
Spells that impair the enemy's attributes.
Capsichum, Skipper
191 Sage
Basic sage techniques.
75 Seal
Magic for stopping enemies using spells and abilities.
Flyguy, Red dragon, Winky
176 Sleep Ward
Conveys Sleep Guard and increased attributes.
102 Slimer
Common slime spells and abilities.
Bubble slime, Drake slime, Metal slime, Slime
64 Speedster
Spells and abilities used to raise agility.
Great sabrecat, Jumping jackal, Orc
192 Thief
Basic thief techniques.
161 Thunder Ward
Conveys Lightning Guard and increased attributes.
50 Thunderwind Slashes
Wind and lightning attacks.
Octavian sentry
91 Toughie
Manly techniques for young and old alike.
Bullfinch, Drakulard, Jargon
77 Toxifier
Abilities that poison and paralyse the enemy.
Argon lizard, Dragonthorn, Giant moth
101 Trickster
Spells and abilities that lower the enemy's agility and wisdom.
Trode
181 Uber Agility Boost
The ultimate arsenal of agility fortifiers.
179 Uber Attack Boost
The ultimate arsenal of attack power fortifiers.
130 Uber Blessed Blizzardier
The ultimate in wind and ice techniques.
132 Uber Breath
The ultimate arsenal of breath attacks.
136 Uber Charmer
The ultimate arsenal of enfeebling magic.
184 Uber Cold Ward
The ultimate in cold protection.
129 Uber Dark Dynamiter
The ultimate in explosion and fire techniques.
186 Uber Darklight Ward
The ultimate in Zap and Zam protection.
180 Uber Defence Boost
The ultimate arsenal of defence fortifiers.
134 Uber Healer
The ultimate arsenal of healing magic.
177 Uber Health Boost
The ultimate arsenal of HP fortifiers.
183 Uber Heat Ward
The ultimate in heat protection.
135 Uber Helpful
The ultimate arsenal of support magic.
133 Uber Knight
The ultimate arsenal of slashes.
131 Uber Mage
The ultimate arsenal of attack magic.
178 Uber Magic Boost
The ultimate arsenal of MP fortifiers.
185 Uber Windblast Ward
The ultimate in Woosh and Bang protection.
182 Uber Wisdom Boost
The ultimate arsenal of wisdom fortifiers.
187 Warrior
Basic warrior techniques.
160 Water Ward
Conveys Water Guard and increased attributes.
166 Whack Ward
Conveys Whack Guard and increased attributes.
57 White Knight
The magical powers of a holy warrior.
Mohawker, Slime knight
55 Wind Blower
The magical powers of a warrior of the wind.
Diemon, Phantom fencer
151 Wisdom Boost
Attribute bonuses that increase wisdom and MP.
152 Wisdom Boost II
Attribute bonuses that increase wisdom and MP.
153 Wisdom Boost III
Attribute bonuses that increase wisdom and MP.
25 Woosh & Crack
Woosh and Crack magic for novices.
Jailcat, Moosifer
26 Woosh & Crack II
Woosh and Crack magic for pros.
27 Woosh & Crack III
Woosh and Crack magic for experts.
31 Woosh & Zam
Woosh and Zam magic for novices.
Fallen priest, Phantom swordsman
32 Woosh & Zam II
Woosh and Zam magic for pros.
33 Woosh & Zam III
Woosh and Zam magic for experts.
28 Woosh & Zap
Woosh and Zap magic for novices.
Behemoth slime
29 Woosh & Zap II
Woosh and Zap magic for pros.
30 Woosh & Zap III
Woosh and Zap magic for experts.
156 Woosh Ward
Conveys Woosh Guard and increased attributes.
111 Wulfspade
Attacks imbued with lightning.
Wulfspade
112 Wulfspade II
Mighty attacks imbued with lightning.
137 Wulfspade III
Powerful magic to turn the tide of battle.
Wulfspade ace
159 Zam Ward
Conveys Zam Guard and increased attributes.
158 Zap Ward
Conveys Zap Guard and increased attributes.
192 skillsets