 |
Heart Breaker
An attack that can cause the target to miss a turn. |
5 |
 |
Maximum HP +10
Permanently increases HP by 10. |
10 |
 |
Body Slam
Deals heavy damage to the target and the user. |
17 |
 |
Attack +10
Permanently increases attack by 10. |
24 |
 |
Mercurial Thrust
A lightning-fast strike that allows its user to attack first. |
32 |
 |
Agility +20
Permanently increases agility by 20. |
40 |
 |
Defending Champion
A defensive ability that greatly reduces damage taken. |
49 |
 |
Attack +10
Permanently increases attack by 10. |
59 |
 |
Double Up
Deals double damage while halving the user's defence for one turn. |
70 |
 |
Able Ambusher
Increases chance to get first strike in battle. |
100 |