| Traits | ||
|---|---|---|
| Trait | Monsters That Have It | |
| Able Ambusher Increases the monster's chance to attack first. |
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| Artful Dodger Increases the monster's chance to dodge attacks. |
Abyss diver,
Angel slime,
Chimaera,
Dark slime,
Dracky,
Dragon slime,
Dragonthorn,
Drake slime,
Empyrea,
Eveel,
Flyguy,
Gargoyle,
Garuda,
Ghost,
Giant moth,
Great dracky,
Hades condor,
Heligator,
Hell hornet,
Leopold,
Malroth,
Mecha-mynah,
Megalodon,
Night emperor,
Phantom fencer,
Phantom swordsman,
Rhapthorne,
Rhapthorne II,
Sea dragon,
Seasaur,
Snapdragon,
Stark raven,
Wailin' weed,
Wild boarfish
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| Bangmeister Decreases the monster's MP consumption when casting Bang spells and increases the damage. |
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| Counterstriker Allows the monster to retaliate when physically attacked. |
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| Crackmeister Decreases the monster's MP consumption when casting Crack spells and increases the damage. |
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| Critical Massacre Increases the monster's chance of getting a critical hit. |
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| Desperado Increases the monster's chance of getting a critical hit when its HP is low. |
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| Double Trouble Allows the monster to attack twice if Give Orders is not selected. |
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| Early Bird Allows the monster to attack first. |
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| Escape Artist Allows the monster to flee any non-boss battle. |
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| Fly Swatter Increases the monster's chance of hitting flying enemies. |
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| Frizzmeister Decreases the monster's MP consumption when casting Frizz spells and increases the damage. |
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| Health Professional Decreases the monster's MP consumption when casting healing spells and increases the amount of HP restored. |
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| Last Word Makes the monster attack last. |
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| Magic Miser Decreases the monster's MP consumption by 25%. |
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| Magic Regenerator Restores some of the monster's MP after every turn. |
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| Magic Scrooge Decreases the monster's MP consumption by 50%. |
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| Master of Weapons Allows the monster to equip any weapon. |
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| Metal Beater Increases the monster's damage when attacking metal enemies. |
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| Metal Body Decreases the monster's damage taken by 2/3. |
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| Paralyser Gives the monster a chance of paralysing enemies when attacking physically. |
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| Poisoner Gives the monster a chance of poisoning enemies when attacking physically. |
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| Psycho Allows the monster to Psyche Up up to 4 times, increasing attack damage. |
Ace of Spades,
Alabast dragon,
Beetleboy,
Beetlebully,
Behemoth slime,
Brownie,
Buffalogre,
Captain Crow,
Cluboon,
Cluboon ace,
Dark slime knight,
Dhoulmagus,
Diamagon,
Diamagon ace,
Don mole,
Dr Snapped,
Dragonlord,
Dullahan,
Gold golem,
Golem,
Grandpa slime,
Great sabrecat,
Great sabrecub,
Hammerhood,
Hawkhart,
Hawkhart ace,
Hellhound,
Malroth,
Mischievous mole,
Moosifer,
Nardragon,
Psaro,
Restless armour,
Rhapthorne II,
Robbin' hood,
Scissor beatle,
Spiked hare,
Trode,
Wild slime,
Wildcard,
Wulfspade,
Wulfspade ace
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| Steady Recovery Restores some of the monster's HP after every turn. |
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| Wooshmeister Decreases the monster's MP consumption when casting Woosh spells and increases the damage. |
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| Zammeister Decreases the monster's MP consumption when casting Zam spells and increases the damage. |
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| Zapmeister Decreases the monster's MP consumption when casting Zap spells and increases the damage. |
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| 27 traits | ||